about me

when i was nine years old, i made a pinball machine out of cardboard.

ever since then, i knew what i wanted to do when i grew up; make games.

i've physically prototyped dozens of my games, and have shipped multiple small-scale solo projects.

using an entry-level game engine, i published a small number of games to the App Store.

but making games was always a side project; always the thing to sacrifice when push came to shove.

after ten years working in startups, i decided to pursue my passion and go back to school to make my childhood dreams a reality.

between working full time and spending time with my wife and daughter, i enjoy learning about artificial intelligence, quantum physics, and filmmaking.